transform Member List

This is the complete list of members for transform, including all inherited members.

datamatrix [protected]
from_stream(io::text_stream &s)matrix [inline]
get_basis_x() const transform
get_basis_y() const transform
get_basis_z() const transform
IDENTITYtransform [static]
inverse() const transform
item(int i, int j) const matrix [inline]
item(int i, int j)matrix [inline]
matrix()matrix [inline]
matrix(const T *)matrix [inline, explicit]
matrix(const matrix< R, C, T > &)matrix [inline]
operator*(const vector &v) const transform [inline]
operator*(const transform &t) const transform [inline]
operator=(const transform &)transform
operator=(const matrix< 4, 4, gsgl::real_t > &)transform
operator=(const quaternion &)transform
gsgl::math::matrix::operator=(const matrix< R, C, T > &)matrix [inline]
operator==(const matrix< R, C, T > &m) const matrix [inline]
operator[](const gsgl::index_t &i) const transform [inline]
operator[](const gsgl::index_t &i)transform [inline]
parse(const gsgl::string &)transform [static]
ptr() const matrix [inline]
ptr()matrix [inline]
rotation_part() const transform
scale(const gsgl::real_t &s)transform [static]
scale(const gsgl::real_t &, const gsgl::real_t &, const gsgl::real_t &)transform [static]
set_basis_x(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z)transform
set_basis_x(const vector &)transform
set_basis_y(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z)transform
set_basis_y(const vector &)transform
set_basis_z(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z)transform
set_basis_z(const vector &)transform
to_stream(io::text_stream &s) const matrix [inline]
transform()transform
transform(const gsgl::real_t *)transform [explicit]
transform(const quaternion &)transform [explicit]
transform(const transform &)transform
transform(const matrix< 4, 4, gsgl::real_t > &)transform
translation_part() const transform
translation_transform(const vector &)transform [static]
transpose() const transform
~matrix()matrix [inline, virtual]
~transform()transform [virtual]


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