, including all inherited members.
  | data | matrix |  [protected] | 
  | from_stream(io::text_stream &s) | matrix |  [inline] | 
  | get_basis_x() const | transform |  | 
  | get_basis_y() const | transform |  | 
  | get_basis_z() const | transform |  | 
  | IDENTITY | transform |  [static] | 
  | inverse() const | transform |  | 
  | item(int i, int j) const | matrix |  [inline] | 
  | item(int i, int j) | matrix |  [inline] | 
  | matrix() | matrix |  [inline] | 
  | matrix(const T *) | matrix |  [inline, explicit] | 
  | matrix(const matrix< R, C, T > &) | matrix |  [inline] | 
  | operator*(const vector &v) const | transform |  [inline] | 
  | operator*(const transform &t) const | transform |  [inline] | 
  | operator=(const transform &) | transform |  | 
  | operator=(const matrix< 4, 4, gsgl::real_t > &) | transform |  | 
  | operator=(const quaternion &) | transform |  | 
  | gsgl::math::matrix::operator=(const matrix< R, C, T > &) | matrix |  [inline] | 
  | operator==(const matrix< R, C, T > &m) const | matrix |  [inline] | 
  | operator[](const gsgl::index_t &i) const | transform |  [inline] | 
  | operator[](const gsgl::index_t &i) | transform |  [inline] | 
  | parse(const gsgl::string &) | transform |  [static] | 
  | ptr() const | matrix |  [inline] | 
  | ptr() | matrix |  [inline] | 
  | rotation_part() const | transform |  | 
  | scale(const gsgl::real_t &s) | transform |  [static] | 
  | scale(const gsgl::real_t &, const gsgl::real_t &, const gsgl::real_t &) | transform |  [static] | 
  | set_basis_x(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform |  | 
  | set_basis_x(const vector &) | transform |  | 
  | set_basis_y(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform |  | 
  | set_basis_y(const vector &) | transform |  | 
  | set_basis_z(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform |  | 
  | set_basis_z(const vector &) | transform |  | 
  | to_stream(io::text_stream &s) const | matrix |  [inline] | 
  | transform() | transform |  | 
  | transform(const gsgl::real_t *) | transform |  [explicit] | 
  | transform(const quaternion &) | transform |  [explicit] | 
  | transform(const transform &) | transform |  | 
  | transform(const matrix< 4, 4, gsgl::real_t > &) | transform |  | 
  | translation_part() const | transform |  | 
  | translation_transform(const vector &) | transform |  [static] | 
  | transpose() const | transform |  | 
  | ~matrix() | matrix |  [inline, virtual] | 
  | ~transform() | transform |  [virtual] |