, including all inherited members.
data | matrix | [protected] |
from_stream(io::text_stream &s) | matrix | [inline] |
get_basis_x() const | transform | |
get_basis_y() const | transform | |
get_basis_z() const | transform | |
IDENTITY | transform | [static] |
inverse() const | transform | |
item(int i, int j) const | matrix | [inline] |
item(int i, int j) | matrix | [inline] |
matrix() | matrix | [inline] |
matrix(const T *) | matrix | [inline, explicit] |
matrix(const matrix< R, C, T > &) | matrix | [inline] |
operator*(const vector &v) const | transform | [inline] |
operator*(const transform &t) const | transform | [inline] |
operator=(const transform &) | transform | |
operator=(const matrix< 4, 4, gsgl::real_t > &) | transform | |
operator=(const quaternion &) | transform | |
gsgl::math::matrix::operator=(const matrix< R, C, T > &) | matrix | [inline] |
operator==(const matrix< R, C, T > &m) const | matrix | [inline] |
operator[](const gsgl::index_t &i) const | transform | [inline] |
operator[](const gsgl::index_t &i) | transform | [inline] |
parse(const gsgl::string &) | transform | [static] |
ptr() const | matrix | [inline] |
ptr() | matrix | [inline] |
rotation_part() const | transform | |
scale(const gsgl::real_t &s) | transform | [static] |
scale(const gsgl::real_t &, const gsgl::real_t &, const gsgl::real_t &) | transform | [static] |
set_basis_x(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform | |
set_basis_x(const vector &) | transform | |
set_basis_y(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform | |
set_basis_y(const vector &) | transform | |
set_basis_z(const gsgl::real_t &x, const gsgl::real_t &y, const gsgl::real_t &z) | transform | |
set_basis_z(const vector &) | transform | |
to_stream(io::text_stream &s) const | matrix | [inline] |
transform() | transform | |
transform(const gsgl::real_t *) | transform | [explicit] |
transform(const quaternion &) | transform | [explicit] |
transform(const transform &) | transform | |
transform(const matrix< 4, 4, gsgl::real_t > &) | transform | |
translation_part() const | transform | |
translation_transform(const vector &) | transform | [static] |
transpose() const | transform | |
~matrix() | matrix | [inline, virtual] |
~transform() | transform | [virtual] |