allocate_object() | buffer_pool | |
available_objects | buffer_pool | [private] |
buckets | buffer_pool | [private] |
buffer_pool(const vbuffer::update_mode &mode, const gsgl::index_t &num_objects_per_bucket, const gsgl::index_t &num_vertices_per_object, const gsgl::index_t &num_indices_per_object) | buffer_pool | |
free_object(const object_record &) | buffer_pool | |
load() | buffer_pool | |
mode | buffer_pool | [private] |
num_indices_per_object | buffer_pool | [private] |
num_objects_per_bucket | buffer_pool | [private] |
num_vertices_per_object | buffer_pool | [private] |
unload() | buffer_pool | |
~buffer_pool() | buffer_pool | [virtual] |