assign_gl_modes() | texture | [private] |
bind(gsgl::flags_t render_flags=TEXTURE_NO_FLAGS) | texture | |
create_global_texture_cache() | texture | [static] |
flags | texture | [private] |
get_texture_unit() const | texture | |
gl_env | texture | [private] |
gl_filter | texture | [private] |
gl_wrap | texture | [private] |
impl | texture | [private] |
texture(const texture &tex) | texture | [explicit] |
texture(const gsgl::string &fname, const gsgl::flags_t flags=TEXTURE_NO_FLAGS, const texture_format &format=TEXTURE_COLORMAP, const int &texture_unit=0) | texture | [explicit] |
texture(SDL_Surface *surface, const gsgl::flags_t flags=TEXTURE_NO_FLAGS, const texture_format &format=TEXTURE_COLORMAP, const gsgl::string &identifier=gsgl::string::EMPTY_STRING, const int &texture_unit=0) | texture | [explicit] |
unbind() | texture | |
unload() | texture | |
update() | texture | |
~texture() | texture |