add_child(node *child) | node | |
cleanup(gsgl::scenegraph::context *c) | node | [virtual] |
collision_triangles | model | [private] |
connect(node *branch) | node | |
create_global_model_cache() | model | [static] |
default_view_distance() const | node | [virtual] |
detach() | node | |
draw(gsgl::scenegraph::context *c) | node | [virtual] |
draw_scene(gsgl::scenegraph::context *c, pre_draw_rec &rec) | node | [static] |
get_children() | node | |
get_collision_triangles() | model | |
get_draw_flags() const | node | [inline] |
get_draw_flags() | node | [inline] |
get_draw_results() const | node | [inline] |
get_draw_results() | node | [inline] |
get_inertial_triangles() | model | |
get_modelview() | node | |
get_name() const | node | |
get_name() | node | |
get_orientation() | node | |
get_parent() const | node | |
get_parent() | node | |
get_parent_name() | node | |
get_priority(gsgl::scenegraph::context *) | node | [virtual] |
get_scale() | node | |
get_translation() | node | |
get_type_name() const | brokered_object | [virtual] |
handle_event(gsgl::scenegraph::context *c, sg_event &e) | node | [virtual] |
inertial_triangles | model | [private] |
init(gsgl::scenegraph::context *c) | node | [virtual] |
max_extent() const | node | [virtual] |
minimum_view_distance() const | node | [virtual] |
model(const gsgl::data::config_record &obj_config) | model | |
model_parts | model | [private] |
node(const gsgl::string &name, node *parent) | node | |
node(const data::config_record &conf) | node | |
NODE_DISTANCE_CULLED enum value | node | |
NODE_DRAW_FIRST | node | [static] |
node_draw_flags enum name | node | |
NODE_DRAW_IGNORE | node | [static] |
node_draw_results enum name | node | |
NODE_DRAW_SOLID | node | [static] |
NODE_DRAW_TRANSLUCENT | node | [static] |
NODE_DRAW_UNLIT enum value | node | |
NODE_DREW_POINT enum value | node | |
NODE_DUMMY_OBJECT enum value | node | |
NODE_NO_DRAW_FLAGS enum value | node | |
NODE_NO_DRAW_RESULTS enum value | node | |
NODE_NO_FRUSTUM_CHECK enum value | node | |
NODE_OFF_SCREEN enum value | node | |
pre_draw_scene(gsgl::scenegraph::context *c, pre_draw_rec &rec) | node | [static] |
save() const | node | [virtual] |
update(gsgl::scenegraph::context *c) | node | [virtual] |
~model() | model | [virtual] |
~node() | node | [virtual] |