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submesh_node Member List
This is the complete list of members for
submesh_node
, including all inherited members.
add_child
(node *child)
node
cached_max_extent
submesh_node
[mutable, private]
cleanup
(gsgl::scenegraph::context *c)
submesh_node
[virtual]
connect
(node *branch)
node
default_view_distance
() const
node
[virtual]
detach
()
node
draw
(gsgl::scenegraph::context *c)
submesh_node
[virtual]
draw_scene
(gsgl::scenegraph::context *c, pre_draw_rec &rec)
node
[static]
get_children
()
node
get_draw_flags
() const
node
[inline]
get_draw_flags
()
node
[inline]
get_draw_results
() const
node
[inline]
get_draw_results
()
node
[inline]
get_modelview
()
node
get_name
() const
node
get_name
()
node
get_opaque
()
submesh_node
[inline]
get_orientation
()
node
get_parent
() const
node
get_parent
()
node
get_parent_name
()
node
get_priority
(gsgl::scenegraph::context *)
submesh_node
[virtual]
get_scale
()
node
get_submeshes
()
submesh_node
[inline]
get_translation
()
node
get_type_name
() const
brokered_object
[virtual]
handle_event
(gsgl::scenegraph::context *c, sg_event &e)
node
[virtual]
init
(gsgl::scenegraph::context *c)
submesh_node
[virtual]
max_extent
() const
submesh_node
[virtual]
minimum_view_distance
() const
node
[virtual]
node
(const gsgl::string &name, node *parent)
node
node
(const data::config_record &conf)
node
NODE_DISTANCE_CULLED
enum value
node
NODE_DRAW_FIRST
node
[static]
node_draw_flags
enum name
node
NODE_DRAW_IGNORE
node
[static]
node_draw_results
enum name
node
NODE_DRAW_SOLID
node
[static]
NODE_DRAW_TRANSLUCENT
node
[static]
NODE_DRAW_UNLIT
enum value
node
NODE_DREW_POINT
enum value
node
NODE_DUMMY_OBJECT
enum value
node
NODE_NO_DRAW_FLAGS
enum value
node
NODE_NO_DRAW_RESULTS
enum value
node
NODE_NO_FRUSTUM_CHECK
enum value
node
NODE_OFF_SCREEN
enum value
node
opaque
submesh_node
[private]
pre_draw_scene
(gsgl::scenegraph::context *c, pre_draw_rec &rec)
node
[static]
save
() const
node
[virtual]
submesh_node
(const string &name, node *parent, bool opaque)
submesh_node
submeshes
submesh_node
[private]
update
(gsgl::scenegraph::context *c)
submesh_node
[virtual]
~node
()
node
[virtual]
~submesh_node
()
submesh_node
[virtual]
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