gas_body_atmosphere Member List

This is the complete list of members for gas_body_atmosphere, including all inherited members.

add_child(node *child)node
atmosphere(const gsgl::string &name, node *parent, body_rotator *rotator)atmosphere
cleanup(gsgl::scenegraph::context *c)node [virtual]
connect(node *branch)node
default_view_distance() const node [virtual]
detach()node
draw(gsgl::scenegraph::context *c)node [virtual]
draw_scene(gsgl::scenegraph::context *c, pre_draw_rec &rec)node [static]
gas_body_atmosphere(const gsgl::string &name, gsgl::scenegraph::node *parent, body_rotator *rotator)gas_body_atmosphere
get_angular_velocity()physics_frame [inline]
get_children()node
get_draw_flags() const node [inline]
get_draw_flags()node [inline]
get_draw_results() const node [inline]
get_draw_results()node [inline]
get_linear_velocity()physics_frame [inline]
get_modelview()node
get_name() const node
get_name()node
get_orientation()node
get_parent() const node
get_parent()node
get_parent_name()node
get_priority(gsgl::scenegraph::context *)node [virtual]
get_scale()node
get_translation()node
get_type_name() const brokered_object [virtual]
handle_event(gsgl::scenegraph::context *c, sg_event &e)node [virtual]
init(gsgl::scenegraph::context *)rotating_body [virtual]
max_extent() const node [virtual]
minimum_view_distance() const node [virtual]
node(const gsgl::string &name, node *parent)node
node(const data::config_record &conf)node
NODE_DISTANCE_CULLED enum valuenode
NODE_DRAW_FIRSTnode [static]
node_draw_flags enum namenode
NODE_DRAW_IGNOREnode [static]
node_draw_results enum namenode
NODE_DRAW_SOLIDnode [static]
NODE_DRAW_TRANSLUCENTnode [static]
NODE_DRAW_UNLIT enum valuenode
NODE_DREW_POINT enum valuenode
NODE_DUMMY_OBJECT enum valuenode
NODE_NO_DRAW_FLAGS enum valuenode
NODE_NO_DRAW_RESULTS enum valuenode
NODE_NO_FRUSTUM_CHECK enum valuenode
NODE_OFF_SCREEN enum valuenode
physics_frame(const gsgl::string &name, gsgl::scenegraph::node *parent)physics_frame
physics_frame(const gsgl::data::config_record &conf)physics_frame
pre_draw_scene(gsgl::scenegraph::context *c, pre_draw_rec &rec)node [static]
rotating_body(const gsgl::string &name, gsgl::scenegraph::node *parent, body_rotator *rotator)rotating_body
save() const node [virtual]
update(gsgl::scenegraph::context *)rotating_body [virtual]
~atmosphere()atmosphere [virtual]
~gas_body_atmosphere()gas_body_atmosphere [virtual]
~node()node [virtual]
~physics_frame()physics_frame [virtual]
~rotating_body()rotating_body [virtual]


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