spherical_quadtree Member List

This is the complete list of members for spherical_quadtree, including all inherited members.

add_leaf_node(sph_qt_node *qtn)spherical_quadtree [private]
add_merge_node(sph_qt_node *qtn)spherical_quadtree [private]
attach_vertex_index(const gsgl::platform::vbuffer::index_t &index)spherical_quadtree [private]
buffersspherical_quadtree [protected]
cleanup()spherical_quadtree [virtual]
create_node(sph_qt_node *parent)spherical_quadtree [protected, virtual]
draw(gsgl::scenegraph::context *c)spherical_quadtree [virtual]
equatorial_radiusspherical_quadtree [protected]
eye_pos_in_object_spacespherical_quadtree [protected]
fill_in_normals(gsgl::math::vector *)spherical_quadtree [private]
free_vertex_index(const gsgl::platform::vbuffer::index_t &index)spherical_quadtree [private]
freed_vertex_indicesspherical_quadtree [protected]
generate_vertices(sph_qt_node *quad, gsgl::math::vector *normals, const bool *vertex_flags, gsgl::platform::vbuffer::index_t *quad_indices)spherical_quadtree [private]
get_adjacent(sph_qt_node *candidate, const gsgl::platform::vbuffer::index_t &index0, const gsgl::platform::vbuffer::index_t &index1, sph_qt_node ***peer_handle, gsgl::platform::vbuffer::index_t *side0=0, gsgl::platform::vbuffer::index_t *side1=0)spherical_quadtree [private]
get_new_vertex_index()spherical_quadtree [private]
get_parent_sg_node()spherical_quadtree [inline]
global_normalsspherical_quadtree [protected]
global_polar_coordsspherical_quadtree [protected]
global_verticesspherical_quadtree [protected]
index_refcountsspherical_quadtree [protected]
init(gsgl::scenegraph::context *c)spherical_quadtree [virtual]
init_root_nodes()spherical_quadtree [private]
last_frame_modelview_projectionspherical_quadtree [protected]
last_frame_viewportspherical_quadtree [protected]
last_num_leaf_nodesspherical_quadtree [protected]
last_num_merge_nodesspherical_quadtree [protected]
leaf_nodesspherical_quadtree [protected]
merge_node(sph_qt_node *qtn, const gsgl::math::transform &modelview, const gsgl::scenegraph::context *c)spherical_quadtree [private]
merge_node_aux(sph_qt_node *qtn)spherical_quadtree [private]
merge_nodesspherical_quadtree [protected]
neighbor_allows_merge(sph_qt_node *qtn, sph_qt_node *adj)spherical_quadtree [private]
node_cos_angle(sph_qt_node *qtn, const gsgl::math::transform &modelview)spherical_quadtree [private]
node_level_rec typedefspherical_quadtree [protected]
node_radius(sph_qt_node *qtn, const gsgl::scenegraph::context *c)spherical_quadtree [private]
num_leaf_nodesspherical_quadtree [protected]
num_merge_nodesspherical_quadtree [protected]
parent_sg_nodespherical_quadtree [protected]
polar_radiusspherical_quadtree [protected]
remove_leaf_node(sph_qt_node *qtn)spherical_quadtree [private]
remove_merge_node(sph_qt_node *qtn)spherical_quadtree [private]
root_nodesspherical_quadtree [protected]
spherical_quadtree(gsgl::scenegraph::node *parent_sg_node, const gsgl::real_t &polar_radius, const gsgl::real_t &equatorial_radius)spherical_quadtree
split_node(sph_qt_node *qtn, const gsgl::math::transform &modelview, const gsgl::scenegraph::context *c, bool no_visual_check, int force_level)spherical_quadtree [private]
split_node_aux(sph_qt_node *qtn, int force_level)spherical_quadtree [private]
update(gsgl::scenegraph::context *c, const bool not_visible)spherical_quadtree [virtual]
~spherical_quadtree()spherical_quadtree [virtual]


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