#include <data.hpp>
Inherited by dictionary< float, wchar_t >, dictionary< gsgl::data::broker_creator *, gsgl::string >, dictionary< gsgl::data::dictionary< int, int >, int >, dictionary< gsgl::platform::texture *, wchar_t >, dictionary< gsgl::scenegraph::material_impl *, gsgl::string >, dictionary< gsgl::scenegraph::mesh *, gsgl::string >, dictionary< gsgl::string, gsgl::string >, dictionary< T *, gsgl::string >, dictionary< unsigned int, gsgl::string >, array_base, config_record, dictionary, list, pair, pqueue, shared_object, shared_pointer, singleton, smart_pointer, directory, file, file_stream, string, list< gsgl::data::config_record >, list< gsgl::data::log_target * >, list< gsgl::data_object * >, list< gsgl::framework::package * >, list< gsgl::framework::pkg_library * >, list< gsgl::framework::pkg_scenery * >, list< gsgl::framework::pkg_vehicle * >, list< gsgl::framework::tabbox::tab_rec >, list< gsgl::framework::treebox_node * >, list< gsgl::io::directory >, list< gsgl::io::file >, list< gsgl::platform::shader_base * >, list< gsgl::platform::vertex_buffer * >, list< gsgl::scenegraph::node * >, list< gsgl::string >, pqueue< gsgl::scenegraph::light *, float >, pqueue< gsgl::scenegraph::node *, float >, shared_pointer< gsgl::io::file >, shared_pointer< gsgl::platform::shader_program >, singleton< gsgl::data::cache< T > >, singleton< gsgl::data::debug_log_target >, singleton< gsgl::data::global_register< gsgl::data::broker_creator, gsgl::data::dictionary< gsgl::data::broker_creator *, gsgl::string > > >, singleton< gsgl::data::global_register< gsgl::data::log_target, gsgl::data::list< gsgl::data::log_target * > > >, singleton< gsgl::data::global_register< R, L > >, singleton< gsgl::framework::application >, singleton< gsgl::platform::budget >, singleton< gsgl::scenegraph::event_map >, and singleton< periapsis::main_window >.
Definition at line 68 of file data.hpp.
Public Member Functions | |
data_object () | |
virtual | ~data_object () |
data_object | ( | ) | [inline] |
virtual ~data_object | ( | ) | [inline, virtual] |