application Member List

This is the complete list of members for application, including all inherited members.

APP_DEAD enum valueapplication [protected]
APP_INITIALIZING enum valueapplication [protected]
APP_NO_STATE enum valueapplication [protected]
APP_QUITTING enum valueapplication [protected]
APP_SIM_LOADING enum valueapplication [protected]
APP_SIM_RUNNING enum valueapplication [protected]
app_state enum nameapplication [protected]
APP_UI_RUNNING enum valueapplication [protected]
application(const string &title, const int &argc, const char **argv)application
cleanup()application [virtual]
data_object()data_object [inline]
draw()application [virtual]
draw_budget(unsigned int ticks)application [private]
draw_splash_screen()application [private]
draw_ui(framework::widget *)application [private]
EVENT_MAP_PATHapplication [static]
focus_widgetapplication [protected]
get_cmdline_dir(const int &argc, const char **argv, const int &pos, const gsgl::string &arg_key, gsgl::data::config_record &conf, const gsgl::string &conf_key)application [private]
get_config_overrides(const int &argc, const char **argv)application [private]
get_console()application [inline]
get_focus_widget()application [inline]
get_global_budget()application [inline]
get_global_scenery()application [inline]
get_loaded_packages() const application [inline]
get_mousedown_info(int &button, int &x, int &y)application
get_program_dir(const gsgl::string &arg)application [private]
get_simulation()application [inline]
get_title()application [inline]
get_user_dir()application [private]
get_widgets()application [inline]
global_budgetapplication [protected]
global_cachesapplication [private]
global_consoleapplication [protected]
global_contextapplication [protected]
global_instance()singleton [inline, static]
global_mapperapplication [protected]
global_sceneryapplication [protected]
global_simulationapplication [protected]
handle_event(const SDL_Event &e)application [virtual]
handle_ui_event(const SDL_Event &e, widget *w)application [private]
handle_ui_event(const SDL_Event &e, widget *w, int mouse_x, int mouse_y)application [private]
init()application [virtual]
load_and_run_simulation(const string &fname, gsgl::scenegraph::context *c)application
load_objects(const data::config_record &obj_config, platform::synchronized< string > &status_string)application [private]
load_package(const string &fname)application
load_scenery(platform::synchronized< string > &status_string)application
loaded_packagesapplication [protected]
mouse_button_pressedapplication [private]
mouse_button_xapplication [private]
mouse_button_yapplication [private]
PROGRAM_PATHapplication [static]
quit_application()application
remove_viewpoint_nodes(scenegraph::node *)application [private]
run()application
singleton()singleton [inline]
splash_screenapplication [protected]
stateapplication [protected]
SYS_DATA_PATHapplication [static]
titleapplication [protected]
unload_and_quit_simulation()application
unload_scenery()application
update()application [virtual]
USER_CONFIG_PATHapplication [static]
USER_DATA_PATHapplication [static]
widgetsapplication [protected]
~application()application [virtual]
~data_object()data_object [inline, virtual]
~singleton()singleton [inline, virtual]


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