attach() | shared_object | |
bind() | texture_impl | |
buffer | texture_impl | [private] |
data_object() | data_object | [inline] |
detach() | shared_object | |
flags | texture_impl | [private] |
format | texture_impl | [private] |
get_name() const | texture_impl | [inline] |
get_ref_count() const | shared_object | [inline] |
get_texture_unit() | texture_impl | [inline] |
name | texture_impl | [private] |
opengl_id | texture_impl | [private] |
opengl_texture_unit | texture_impl | [private] |
shared_object() | shared_object | |
texture_impl(const string &fname, const texture_format &format, const GLenum opengl_texture_unit, const gsgl::flags_t flags) | texture_impl | |
texture_impl(SDL_Surface *surface, const string &name, const texture_format &format, const GLenum opengl_texture_unit, const gsgl::flags_t flags) | texture_impl | |
unbind() | texture_impl | |
unload() | texture_impl | |
update() | texture_impl | |
~data_object() | data_object | [inline, virtual] |
~shared_object() | shared_object | [virtual] |
~texture_impl() | texture_impl | [virtual] |