00001 // 00002 // $Id: light.cpp 2 2008-03-01 20:58:50Z kulibali $ 00003 // 00004 // Copyright (c) 2008, The Periapsis Project. All rights reserved. 00005 // 00006 // Redistribution and use in source and binary forms, with or without 00007 // modification, are permitted provided that the following conditions are 00008 // met: 00009 // 00010 // * Redistributions of source code must retain the above copyright notice, 00011 // this list of conditions and the following disclaimer. 00012 // 00013 // * Redistributions in binary form must reproduce the above copyright 00014 // notice, this list of conditions and the following disclaimer in the 00015 // documentation and/or other materials provided with the distribution. 00016 // 00017 // * Neither the name of the The Periapsis Project nor the names of its 00018 // contributors may be used to endorse or promote products derived from 00019 // this software without specific prior written permission. 00020 // 00021 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 00022 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 00023 // TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00024 // PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER 00025 // OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00026 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00027 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00028 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00029 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00030 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00031 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00032 // 00033 00034 #include "scenegraph/light.hpp" 00035 #include "platform/lowlevel.hpp" 00036 00037 namespace gsgl 00038 { 00039 00040 using namespace platform; 00041 00042 00043 namespace scenegraph 00044 { 00045 00046 static int num_lights = 0; 00047 00048 00049 light::light(node *parent) 00050 : node(string::format(L"light_%d", num_lights++), parent) 00051 { 00052 }; // light::light() 00053 00054 00055 light::~light() 00056 { 00057 } // light::~light() 00058 00059 00060 void light::bind(int light_number) 00061 { 00062 glEnable(light_number); 00063 glLightfv(light_number, GL_AMBIENT, ambient.get_val()); 00064 glLightfv(light_number, GL_DIFFUSE, diffuse.get_val()); 00065 glLightfv(light_number, GL_SPECULAR, specular.get_val()); 00066 glLightfv(light_number, GL_POSITION, math::vector::ZERO.ptr()); 00067 00068 glLightf(light_number, GL_CONSTANT_ATTENUATION, attenuation_constant); 00069 glLightf(light_number, GL_LINEAR_ATTENUATION, attenuation_linear); 00070 glLightf(light_number, GL_QUADRATIC_ATTENUATION, attenuation_quadratic); 00071 } // light::bind() 00072 00073 00074 } // namespace scenegraph 00075 00076 } // namespace gsgl