#include "platform/platform.hpp"
#include "data/string.hpp"
#include "data/log.hpp"
#include <windows.h>
#include <shlobj.h>
#include <GL/glew.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <SDL.h>
#include <SDL_syswm.h>
#include <SDL_thread.h>
#include <SDL_ttf.h>
#include <SDL_image.h>
Go to the source code of this file.
Defines | |
#define | _WIN32_IE 0x0600 |
#define | _WIN32_WINDOWS 0x0410 |
#define | _WIN32_WINNT 0x0501 |
#define | CHECK_GL_ERRORS() |
#define | WIN32_LEAN_AND_MEAN |
#define | WINVER 0x0501 |
#define _WIN32_IE 0x0600 |
Definition at line 71 of file lowlevel.hpp.
#define _WIN32_WINDOWS 0x0410 |
Definition at line 67 of file lowlevel.hpp.
#define _WIN32_WINNT 0x0501 |
Definition at line 63 of file lowlevel.hpp.
#define CHECK_GL_ERRORS | ( | ) |
Definition at line 112 of file lowlevel.hpp.
Referenced by vbuffer_base::bind(), texture::bind(), texture_impl::bind(), shader_program::bind(), material::bind(), shader_base::compile(), fragment_shader::create(), vertex_shader::create(), checkered_box::draw(), simple_sphere::draw(), coord_system::draw(), stellar_db::draw(), star::draw(), spherical_quadtree::draw(), clipmap_ring::draw(), simulation::draw(), planet_system::draw(), submesh::draw(), large_rocky_body::draw(), font_impl::draw(), celestial_body::draw(), display::draw_2d_text(), gsgl::scenegraph::utils::draw_billboard(), celestial_body::draw_name(), celestial_body::draw_point(), display::draw_rectangle(), node::draw_scene(), application::draw_splash_screen(), display::draw_text_start(), display::draw_text_stop(), shader_program::get_uniform_loc(), stellar_db::init(), vbuffer_base::load(), shader_program::load(), display::record_3d_text_info(), application::run(), gsgl::scenegraph::utils::save_screen_info(), color::set(), shader_program::set_uniform(), texture_impl::unbind(), shader_program::unbind(), vbuffer_base::unload(), texture_impl::unload(), shader_program::unload(), shader_base::unload(), and coord_system::~coord_system().
#define WIN32_LEAN_AND_MEAN |
Definition at line 74 of file lowlevel.hpp.
#define WINVER 0x0501 |
Definition at line 59 of file lowlevel.hpp.