00001 #ifndef GSGL_PHYSICS_PHYSICS_FRAME_H 00002 #define GSGL_PHYSICS_PHYSICS_FRAME_H 00003 00004 // 00005 // $Id: physics_frame.hpp 2 2008-03-01 20:58:50Z kulibali $ 00006 // 00007 // Copyright (c) 2008, The Periapsis Project. All rights reserved. 00008 // 00009 // Redistribution and use in source and binary forms, with or without 00010 // modification, are permitted provided that the following conditions are 00011 // met: 00012 // 00013 // * Redistributions of source code must retain the above copyright notice, 00014 // this list of conditions and the following disclaimer. 00015 // 00016 // * Redistributions in binary form must reproduce the above copyright 00017 // notice, this list of conditions and the following disclaimer in the 00018 // documentation and/or other materials provided with the distribution. 00019 // 00020 // * Neither the name of the The Periapsis Project nor the names of its 00021 // contributors may be used to endorse or promote products derived from 00022 // this software without specific prior written permission. 00023 // 00024 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 00025 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 00026 // TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00027 // PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER 00028 // OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00029 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00030 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00031 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00032 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00033 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00034 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00035 // 00036 00037 #include "physics/physics.hpp" 00038 00039 #include "math/vector.hpp" 00040 #include "math/transform.hpp" 00041 #include "math/quaternion.hpp" 00042 #include "math/solver.hpp" 00043 #include "scenegraph/node.hpp" 00044 00045 namespace gsgl 00046 { 00047 00048 namespace physics 00049 { 00050 00051 /// Base class for moving and rotating frames that vehicles (or other moving objects) may transition between. 00052 class PHYSICS_API physics_frame 00053 : public gsgl::scenegraph::node 00054 { 00055 math::vector linear_velocity; 00056 math::vector angular_velocity; 00057 00058 public: 00059 physics_frame(const gsgl::string & name, gsgl::scenegraph::node *parent); 00060 physics_frame(const gsgl::data::config_record & conf); 00061 virtual ~physics_frame(); 00062 00063 math::vector & get_linear_velocity() { return linear_velocity; } 00064 math::vector & get_angular_velocity() { return angular_velocity; } 00065 }; // class physics_frame 00066 00067 } // namespace physics 00068 00069 } // namespace gsgl 00070 00071 #endif