spacecraft Class Reference

#include <spacecraft.hpp>

Inheritance diagram for spacecraft:

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Collaboration diagram for spacecraft:

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List of all members.


Detailed Description

Definition at line 57 of file spacecraft.hpp.


Scene Graph Functionality.

void add_child (node *child)
 Add a child node. Also sets the child's parent to this.
bool connect (node *branch)
 If this is called on the root of a scene graph, it will insert the branch node in the appropriate place in the graph, or return false.
void detach ()
 Removes the node from the scene graph (does not delete it!).
gsgl::flags_tget_draw_flags ()
const gsgl::flags_tget_draw_flags () const
gsgl::flags_tget_draw_results ()
const gsgl::flags_tget_draw_results () const
enum  node_draw_flags { NODE_NO_DRAW_FLAGS = 0, NODE_NO_FRUSTUM_CHECK = 1 << 0, NODE_DUMMY_OBJECT = 1 << 2, NODE_DRAW_UNLIT = 1 << 3 }
 Flags that control node drawing. More...
enum  node_draw_results { NODE_NO_DRAW_RESULTS = 0, NODE_OFF_SCREEN = 1 << 0, NODE_DREW_POINT = 1 << 1, NODE_DISTANCE_CULLED = 1 << 2 }
 Flags that indicate what happened when the node was drawn. More...
static void draw_scene (gsgl::scenegraph::context *c, pre_draw_rec &rec)
 Draws a scene. Safe to call while update is also being called in the tree.
static void pre_draw_scene (gsgl::scenegraph::context *c, pre_draw_rec &rec)
 Collect information about the scene to draw. Unsafe to call while update is being called in the tree.

Drawing Information Functions.

virtual gsgl::real_t max_extent () const
 Should return the maximum extent of the object (in the node's coordinates, i.e. not scaled to meters).
static const gsgl::real_t NODE_DRAW_FIRST = FLT_MAX
static const gsgl::real_t NODE_DRAW_IGNORE = 0.000f
static const gsgl::real_t NODE_DRAW_SOLID = 0.001f
static const gsgl::real_t NODE_DRAW_TRANSLUCENT = 0.002f

Public Member Functions

 BROKER_DECLARE_CREATOR (periapsis::space::spacecraft)
virtual gsgl::math::transform calculate_inertia_tensor (gsgl::math::vector &center_of_mass)
virtual gsgl::real_t default_view_distance () const
math::vector & get_angular_velocity ()
math::vector & get_linear_velocity ()
const data::simple_array
< vehicle_module * > & 
get_modules () const
virtual gsgl::real_t get_priority (gsgl::scenegraph::context *)
 Called to determine the draw priority of the node.
gsgl::real_tget_total_mass ()
virtual const gsgl::stringget_type_name () const
virtual gsgl::real_t minimum_view_distance () const
 spacecraft (const gsgl::data::config_record &obj_config)
virtual ~spacecraft ()
rigid_body implementation
virtual void calculate_force_and_torque (const double &t, gsgl::math::vector &force, gsgl::math::vector &torque)
node implementation
virtual void cleanup (gsgl::scenegraph::context *c)
 Called when the simulation is done.
virtual void draw (gsgl::scenegraph::context *c)
 Called to draw the node. The node's modelview matrix is in the correct state for drawing, and already loaded into the OpenGL modelview matrix.
virtual void init (gsgl::scenegraph::context *c)
 Called when the simulation is created. The node's modelview matrix is invalid at this point.
virtual void update (gsgl::scenegraph::context *c)
 Called from the root of the world-tree up to update the node's state. The node's modelview matrix is that of the previously-drawn frame.
Accessors.
data::simple_array< node * > & get_children ()
math::transform & get_modelview ()
string & get_name ()
const string & get_name () const
math::transform & get_orientation ()
node *& get_parent ()
const node * get_parent () const
string & get_parent_name ()
gsgl::real_tget_scale ()
math::vector & get_translation ()
Node Life Cycle.
virtual bool handle_event (gsgl::scenegraph::context *c, sg_event &e)
 Called with events.
virtual data::config_record * save () const
 Called to save the node to a config_record structure.

Protected Attributes

math::vector center_of_mass
rigid_body_state cur_state
math::vector force
math::transform j_inverse
math::transform jbody
math::transform jbody_inverse
gsgl::real_t mass
gsgl::real_t mass_inverse
math::solver< rigid_body_state > * motion_solver
math::transform R
math::vector torque
math::vector v
math::vector w

Member Enumeration Documentation

enum node_draw_flags [inherited]

Flags that control node drawing.

Enumerator:
NODE_NO_DRAW_FLAGS 
NODE_NO_FRUSTUM_CHECK  Don't perform a frustum check when drawing this node.
NODE_DUMMY_OBJECT  This node should never be drawn.
NODE_DRAW_UNLIT  This node should not be lit.

Definition at line 141 of file node.hpp.

enum node_draw_results [inherited]

Flags that indicate what happened when the node was drawn.

Enumerator:
NODE_NO_DRAW_RESULTS 
NODE_OFF_SCREEN  The node was not drawn because it was out-of-frame.
NODE_DREW_POINT  The node was drawn as a point.
NODE_DISTANCE_CULLED  The node was not drawn due to distance.

Definition at line 157 of file node.hpp.


Constructor & Destructor Documentation

spacecraft ( const gsgl::data::config_record obj_config  ) 

Definition at line 64 of file spacecraft.cpp.

~spacecraft (  )  [virtual]

Definition at line 70 of file spacecraft.cpp.


Member Function Documentation

void add_child ( node child  )  [inherited]

Add a child node. Also sets the child's parent to this.

Definition at line 267 of file node.cpp.

References assert, node::children, and node::parent.

Referenced by node::connect(), application::load_objects(), application::load_scenery(), model::model(), node::node(), vehicle::vehicle(), and vehicle_module::vehicle_module().

BROKER_DECLARE_CREATOR ( periapsis::space::spacecraft   ) 

void calculate_force_and_torque ( const double &  t,
gsgl::math::vector force,
gsgl::math::vector torque 
) [virtual]

Note:
Forces & torques are in world coordinates, and the time is in UNIX time (seconds)!

Implements rigid_body.

Definition at line 113 of file spacecraft.cpp.

transform calculate_inertia_tensor ( gsgl::math::vector center_of_mass  )  [virtual, inherited]

void cleanup ( gsgl::scenegraph::context c  )  [virtual]

Called when the simulation is done.

Reimplemented from vehicle.

Definition at line 107 of file spacecraft.cpp.

bool connect ( node branch  )  [inherited]

If this is called on the root of a scene graph, it will insert the branch node in the appropriate place in the graph, or return false.

Definition at line 289 of file node.cpp.

References node::add_child(), node::children, node::name, and node::parent_name.

Referenced by simulation::simulation().

gsgl::real_t default_view_distance (  )  const [virtual, inherited]

Reimplemented from node.

Definition at line 107 of file vehicle.cpp.

References vehicle::minimum_view_distance().

void detach (  )  [inherited]

Removes the node from the scene graph (does not delete it!).

Definition at line 276 of file node.cpp.

References node::children, and node::parent.

void draw ( gsgl::scenegraph::context c  )  [virtual]

Called to draw the node. The node's modelview matrix is in the correct state for drawing, and already loaded into the OpenGL modelview matrix.

Reimplemented from vehicle.

Definition at line 81 of file spacecraft.cpp.

void draw_scene ( gsgl::scenegraph::context c,
pre_draw_rec rec 
) [static, inherited]

math::vector& get_angular_velocity (  )  [inline, inherited]

data::simple_array< node * > & get_children (  )  [inherited]

gsgl::flags_t& get_draw_flags (  )  [inline, inherited]

Returns:
The node's draw flags (a bitset using node_draw_flags).

Definition at line 153 of file node.hpp.

const gsgl::flags_t& get_draw_flags (  )  const [inline, inherited]

gsgl::flags_t& get_draw_results (  )  [inline, inherited]

Returns:
The node's draw results (a bitset using node_draw_results).

Definition at line 169 of file node.hpp.

const gsgl::flags_t& get_draw_results (  )  const [inline, inherited]

Returns:
The node's draw results (a bitset using node_draw_results).

Definition at line 166 of file node.hpp.

Referenced by large_rocky_body::draw(), celestial_body::draw(), and large_lithosphere::update().

math::vector& get_linear_velocity (  )  [inline, inherited]

math::transform & get_modelview (  )  [inherited]

const data::simple_array<vehicle_module *>& get_modules (  )  const [inline, inherited]

Definition at line 61 of file vehicle.hpp.

string & get_name (  )  [inherited]

Definition at line 205 of file node.cpp.

References node::name.

const string & get_name (  )  const [inherited]

math::transform & get_orientation (  )  [inherited]

node *& get_parent (  )  [inherited]

Definition at line 168 of file node.cpp.

References node::parent.

const node * get_parent (  )  const [inherited]

string & get_parent_name (  )  [inherited]

Definition at line 210 of file node.cpp.

References node::parent_name.

gsgl::real_t get_priority ( gsgl::scenegraph::context  )  [virtual, inherited]

Called to determine the draw priority of the node.

A value of NODE_DRAW_IGNORE means don't draw (invisible nodes or nodes that are drawn by their parents -- the modelview matrix is still built). A value of NODE_DRAW_SOLID means the object is solid and should be drawn after the painter's algorithm. A value of NODE_DRAW_TRANSLUCENT means the object is translucent and should be drawn after solid objects. A value > NODE_DRAW_TRANSLUCENT is interpreted as the distance to the object. Objects that return > 2.0 are drawn with a painter's algorithm.

Reimplemented from node.

Definition at line 101 of file vehicle.cpp.

References node::NODE_DRAW_IGNORE.

gsgl::real_t & get_scale (  )  [inherited]

Definition at line 215 of file node.cpp.

References node::scale.

Referenced by stellar_db::draw(), gsgl::scenegraph::utils::greatest_extent(), and stellar_db::init().

gsgl::real_t& get_total_mass (  )  [inline, inherited]

Definition at line 104 of file rigid_body.hpp.

math::vector & get_translation (  )  [inherited]

const gsgl::string & get_type_name (  )  const [virtual, inherited]

Definition at line 54 of file broker.cpp.

References countable::is_empty(), and brokered_object::type_name.

Referenced by node::draw_scene(), and simulation::update_node().

bool handle_event ( gsgl::scenegraph::context c,
sg_event e 
) [virtual, inherited]

Called with events.

Reimplemented in freeview.

Definition at line 323 of file node.cpp.

Referenced by simulation::handle_event().

void init ( gsgl::scenegraph::context c  )  [virtual]

Called when the simulation is created. The node's modelview matrix is invalid at this point.

Reimplemented from vehicle.

Definition at line 75 of file spacecraft.cpp.

gsgl::real_t max_extent (  )  const [virtual, inherited]

Should return the maximum extent of the object (in the node's coordinates, i.e. not scaled to meters).

Reimplemented in submesh_node, checkered_box, celestial_body, and large_lithosphere.

Definition at line 249 of file node.cpp.

Referenced by node::draw_scene(), gsgl::scenegraph::utils::greatest_extent(), large_lithosphere::max_extent(), and node::minimum_view_distance().

gsgl::real_t minimum_view_distance (  )  const [virtual, inherited]

Reimplemented from node.

Definition at line 113 of file vehicle.cpp.

References gsgl::scenegraph::utils::greatest_extent().

Referenced by vehicle::default_view_distance().

void pre_draw_scene ( gsgl::scenegraph::context c,
pre_draw_rec rec 
) [static, inherited]

Collect information about the scene to draw. Unsafe to call while update is being called in the tree.

Definition at line 380 of file node.cpp.

References node::build_draw_list(), context::cam, transform::IDENTITY, node::pre_draw_rec::light_queue, node::pre_draw_rec::paint_queue, node::pre_draw_rec::solids, and node::pre_draw_rec::translucents.

Referenced by simulation::pre_draw().

data::config_record * save (  )  const [virtual, inherited]

Called to save the node to a config_record structure.

Definition at line 328 of file node.cpp.

void update ( gsgl::scenegraph::context c  )  [virtual]

Called from the root of the world-tree up to update the node's state. The node's modelview matrix is that of the previously-drawn frame.

Reimplemented from vehicle.

Definition at line 90 of file spacecraft.cpp.

References context::cur_time, and context::start_time.


Member Data Documentation

math::vector center_of_mass [protected, inherited]

Definition at line 78 of file rigid_body.hpp.

Referenced by rigid_body::init().

rigid_body_state cur_state [protected, inherited]

math::vector force [protected, inherited]

Definition at line 95 of file rigid_body.hpp.

Referenced by rigid_body_state::derivative().

math::transform j_inverse [protected, inherited]

math::transform jbody [protected, inherited]

Definition at line 81 of file rigid_body.hpp.

Referenced by rigid_body::init().

math::transform jbody_inverse [protected, inherited]

Definition at line 81 of file rigid_body.hpp.

Referenced by rigid_body::compute_derived_quantities(), and rigid_body::init().

gsgl::real_t mass [protected, inherited]

Definition at line 80 of file rigid_body.hpp.

Referenced by vehicle::calculate_inertia_tensor(), and rigid_body::init().

gsgl::real_t mass_inverse [protected, inherited]

math::solver<rigid_body_state>* motion_solver [protected, inherited]

Definition at line 98 of file rigid_body.hpp.

Referenced by rigid_body::rigid_body(), and rigid_body::update().

const gsgl::real_t NODE_DRAW_FIRST = FLT_MAX [static, inherited]

const gsgl::real_t NODE_DRAW_IGNORE = 0.000f [static, inherited]

const gsgl::real_t NODE_DRAW_SOLID = 0.001f [static, inherited]

Definition at line 216 of file node.hpp.

Referenced by node::build_draw_list(), and submesh_node::get_priority().

const gsgl::real_t NODE_DRAW_TRANSLUCENT = 0.002f [static, inherited]

math::transform R [protected, inherited]

math::vector torque [protected, inherited]

Definition at line 95 of file rigid_body.hpp.

Referenced by rigid_body_state::derivative().

math::vector v [protected, inherited]

Definition at line 89 of file rigid_body.hpp.

Referenced by rigid_body::compute_derived_quantities(), and rigid_body::update().

math::vector w [protected, inherited]

Definition at line 90 of file rigid_body.hpp.

Referenced by rigid_body::compute_derived_quantities(), and rigid_body::update().


The documentation for this class was generated from the following files:

Generated on Sat Mar 1 13:50:09 2008 for Periapsis Project by  doxygen 1.5.5